#include <Camera.h>
Public Member Functions | |
| Camera (double cameraDistance_=200.0, bool isSubjective_=false, bool canSwitchCameraMode_=true, bool activateMouseScrollZoom_=true, double distanceMax_=600.0, double speedCamera_=1000.0, double farValue=10000.0) | |
| Constructor (load camera). Set default keys. | |
| void | setKeys (irr::EKEY_CODE keySetSujective_=irr::KEY_KEY_T, irr::EKEY_CODE keySetSujective2_=irr::KEY_HOME, irr::EKEY_CODE keySetThirdPerson_=irr::KEY_KEY_E, irr::EKEY_CODE keySetThirdPerson2_=irr::KEY_END, irr::EKEY_CODE keyZoomIn_=irr::KEY_PRIOR, irr::EKEY_CODE keyZoomOut_=irr::KEY_NEXT) |
| Set camera keys. | |
| ~Camera () | |
| Destructor (remove node). | |
| void | play (const Sys &sys, irr::scene::ITriangleSelector *selector, irr::core::vector3df playerPosition, irr::core::vector3df playerLookAt) |
| Update camera position, using player position. | |
| irr::core::vector3df | getPosition (void) |
| Get camera position. | |
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Constructor (load camera). Set default keys.
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Destructor (remove node).
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Get camera position.
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Update camera position, using player position.
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Set camera keys.
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1.4.6-NO