| Camera(double cameraDistance_=200.0, bool isSubjective_=false, bool canSwitchCameraMode_=true, bool activateMouseScrollZoom_=true, double distanceMax_=600.0, double speedCamera_=1000.0, double farValue=10000.0) | Camera | |
| getPosition(void) | Camera | |
| play(const Sys &sys, irr::scene::ITriangleSelector *selector, irr::core::vector3df playerPosition, irr::core::vector3df playerLookAt) | Camera | |
| setKeys(irr::EKEY_CODE keySetSujective_=irr::KEY_KEY_T, irr::EKEY_CODE keySetSujective2_=irr::KEY_HOME, irr::EKEY_CODE keySetThirdPerson_=irr::KEY_KEY_E, irr::EKEY_CODE keySetThirdPerson2_=irr::KEY_END, irr::EKEY_CODE keyZoomIn_=irr::KEY_PRIOR, irr::EKEY_CODE keyZoomOut_=irr::KEY_NEXT) | Camera | |
| ~Camera() | Camera | |