Object3D Class Reference

This is a 3D Object, with an animated mesh and a scene node. More...

#include <Object3D.h>

List of all members.

Public Member Functions

 Object3D (const char *meshFile, bool isLighted=true, irr::core::vector3df meshScale=irr::core::vector3df(0.0f, 0.0f, 0.0f), irr::core::vector3df initialPosition=irr::core::vector3df(0.0f, 0.0f, 0.0f))
 Constructor.
double getRadius ()
 Calculate and return object radius.
 ~Object3D ()
 Destructor (node removed).//and mesh are.

Public Attributes

irr::scene::ISceneNode * node
 Object node.


Detailed Description

This is a 3D Object, with an animated mesh and a scene node.


Constructor & Destructor Documentation

Object3D::Object3D const char *  meshFile,
bool  isLighted = true,
irr::core::vector3df  meshScale = irr::core::vector3df(0.0f, 0.0f, 0.0f),
irr::core::vector3df  initialPosition = irr::core::vector3df(0.0f, 0.0f, 0.0f)
 

Constructor.

Object3D::~Object3D  ) 
 

Destructor (node removed).//and mesh are.


Member Function Documentation

double Object3D::getRadius  ) 
 

Calculate and return object radius.


Member Data Documentation

irr::scene::ISceneNode* Object3D::node
 

Object node.


The documentation for this class was generated from the following files:
Generated on Sun Aug 6 10:28:52 2006 for irrsimple by  doxygen 1.4.6-NO