/*********************************************************
saves.h
manage saved games
made by phrounz
*********************************************************/

#ifndef SAVES_H
#define SAVES_H

//Update saves file information. 
//Overwrite only if life is bigger than previously.
void saves_writeLevel(const char *filePath,long int level,long int lifes);

//Get saves in a table. 
//The last index of the table will contain value -1.
long int *saves_readLevels(const char *filePath);

#endif /*SAVES_H*/
